Taking Play Seriously with Truly Amazing People:
An Interview with Chris Haskell
Last week Chris presented at the Serious Play Conference near Seattle, Washington, with a talk titled “The Game-Based Classroom” and he agreed to an on camera interview. Here is a preview for you while the video is edited!
Interview Team: Lori Sortino and Emily Swift
This
is one in a series of interviews being conducted on the topic of
Serious Play, Serious Gaming -- using games, simulation and virtual
worlds to help stimulate learning in innovative new ways and find real
world solutions.
Q: Where do you
see the greatest potential in gaming as a part of the future of learning?
A: I recognize
the duality in gaming for learning. The
traditional understanding, well-established in the literature, is using games
as learning experiences. I have spent
much more time in the pursuit of using game-based feedback, organization,
structures, and tropes as a means of supporting learning. In essence, I believe the greatest potential
in gaming is not just using games to learn, but make learning more like a game.
Q: When do games
and simulations have the most impact on students?
A: When students have choice, refection
opportunities, and can make these spaces personal, social spaces
Q: What
experience do you have using serious games or simulations for collaborative
purposes?
A: I teach a number of classes situated
in virtual environments and games spaces.
These digital classrooms quickly emulate the collaborative spaces we
occupy in the physical world by with myriad tools and toys to amplify the
experience.
Q: In what ways
do you think gaming can not only utilize, but also promote or foster
collaboration?
A: Most often, collaboration ceases when
requirements for game-play and learning are so ridged that it becomes didactic.
Q: How do you
assess the effectiveness of using games?
A: In student responses and artifacts related to
the standards.
Q: In what ways
have you seen gaming enhance communication, learning, and engagement?
A: I have lots of research I would be
happy to share and discuss with you.
Q: Where do you
see pockets of expertise, and in what aspect of serious games, worldwide?
A: Often, gamers and aficionados of gaming
culture serve as embedded experts.
TrulyAmazingPeople.com is an organization devoted to helping individuals, families and communities seeking meaningful work, whole system change, and talent integration ecosystems. TrulyAmazingPeople.com would like to thank the Serious Games Association, The Bohle Company, and the Future Working Together community for their assistance with our research.
Lori Sortino, Lyn Wiltse, and Emily Swift are Truly Amazing People. Lori and Lyn are Creative Solutions Consultants who host Playful Inquiry events. Emily Swift is a technical writer with a BS in Liberal Arts and Engineering Studies.
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